Ubuntu System Freeze on X58 Motherboard – Solved!

I wrote in another article on how I was having some system instability issues, where the CPU would stall, and everything stopped, no SSH, no TTY, no REISUB, dead! BIOS updates did not help, changing hardware settings did not help, and I was about ready to sell this PC… But I found the problem finally! […]


Java Async Flow Control Library for Bukkit

So as any Bukkit developer knows, the API is not thread safe! However at Empire Minecraft our server very heavily depends on our MySQL Database to provide features. So running database queries on the main thread is common but undesired. However, running queries async creates complicated flow control issues, need to run this query… now […]


Mojang is killing Minecraft

Another Thursday, another snapshot. Another use of the A word: “Adventure Mode”. This is really getting ridiculous.. Mojang is killing Minecraft. Update after update we are seeing all these things added for Adventure Mode. Yes, Adventure mode… that thing no-one in multiplayer uses. Mojang is putting too much effort into the single player features of […]


The quest for triple head on Ubuntu with SLI GPU

I recently purchased a system from my friend to upgrade my old system, as I really wanted 3 monitors… So, I might of bought a “Gibson” (No, not the guitar, if your on my blog you should get the reference!), but sadly I had tons of trouble getting the 3rd monitor to work under Ubuntu […]


I’m Back!

I’m going to really start to post more on this blog now. Namely about Minecraft, programming, and my personal weight loss findings and progress. So if this interests you, check back often


Ubuntu – Could not calculate upgrade 13.10

Just wanted to share some information I found. Many may face this daunting error “Could not calculate upgrade”, and will find post telling them to type   “grep Broken /var/log/dist-upgrade/apt.log”   Well, I had a ton of broken packages, but I noticed all of them mentioned ~ricotz0   Broken brasero:amd64 Depends on libgtk-3-0 [ amd64 […]


Where’s Aikar

Blog’s been pretty dead, that is clear. I’ve yet again switched projects last year and now doing full on Java Development! I am now the lead developer for Empire Minecraft. I am getting to work on some stuff that has always interested me: Gameplay Design and Development. In Minecraft, I manage a custom version of […]


The Return

So, the past 2 months have been hectic. I’ve purchased my first house… So i’ve been busy with all of that process, moving, etc, spending loads and loads of money into the new house… There was no time for programming. But I think I’ve finally gotten back to a resting point in life, as another […]


Google Traceur for Node.JS

I’ve written aother node module to provide Google Traceur support for Node.JS If you are not familiar with Traceur, read up on it here: http://code.google.com/p/traceur-compiler/ And the features it provides: http://code.google.com/p/traceur-compiler/wiki/LanguageFeatures http://github.com/aikar/traceur Examples: http://aikar.co/projects/traceur/ To use: npm install traceur then require(‘traceur’) then all require() calls can be traceur syntax files. Note you can’t use Traceur […]


Get sucked in… Wormhole!

I have finally released my 2nd module to the Node.JS community, Wormhole!

Wormhole provides a message queue system over network streams using the MessagePack library for serialization. The streaming deserializer is great for performance and memory usage, and allows you to have very high performance compared to JSON or traditional message queues.

Check out the Wormhole library on github